Comprehensively justified the intellectual rigour and engagement behind the production of your artefact in the context of the QTM or another recognized model of pedagogy.
Hence, linking project-based learning that provides students with rather relatively challenging activities into the ICT lesson as compared to questions provided in stacks of worksheets in this digital age can provide pupils with the opportunity to engage through a more desirable medium of work, even if the tasks allocated are complex as they are genuinely interested in using computers as a tool to work with due to the interactivity, strong visual and audio aids. Hence, this provides students with the opportunity to extend their learning further without getting disinterested in studying.
The lesson presented may not be considered as a highly challenging task. It does however test pupils’ knowledge on the content taught in Unit 1. The final game also aims at retrieving students’ higher-order thinking as they attempt to apply their knowledge learned to current context, i.e. identifying lighting techniques in a current animated film.
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