Strategically justified the role of the digital artefact within a logically sequenced set of activities/resources and explained how it facilitates quality teaching & learning
This requires learners to apply their knowledge of film techniques into an actual film. In addition, pupils are given the freedom to control the pace at which they learn and scaffold the content in the first unit and eventually to the completion of the interactive games that are intended to assess their knowledge. This allows space for student direction as pupils are not being ‘forced fed’ with information which they have to learn at a certain period of time. Instead, they get to learn the content according to the pace that they’re comfortable with. Furthermore, they have the flexibility to return to previous slides for revision, without having to fear of missing out on a teacher’s instructions or explanations in a traditional classroom.
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