Sunday 4 November 2012

BLOG POST 2

Strategically justified the role of the digital artefact within a logically sequenced set of activities/resources and explained how it facilitates quality teaching & learning 

The project is QT fabulous as it begins with and addresses the technical jargons of film making techniques that include visual and written explanations of how they work. Specifically, the lesson contains the definitions to terms that are common in film techniques and are aided with pictures and short video clips to represent and structure better meanings to the terminologies. This satisfies the metalanguage element. In addition, the final activity of the lesson places students in a position where they have to engage in some higher-order thinking as they have to find what techniques are being used in a video clip from a current film and which part of the scenes are the techniques being incorporated in.

This requires learners to apply their knowledge of film techniques into an actual film. In addition, pupils are given the freedom to control the pace at which they learn and scaffold the content in the first unit and eventually to the completion of the interactive games that are intended to assess their knowledge. This allows space for student direction as pupils are not being ‘forced fed’ with information which they have to learn at a certain period of time. Instead, they get to learn the content according to the pace that they’re comfortable with. Furthermore, they have the flexibility to return to previous slides for revision, without having to fear of missing out on a teacher’s instructions or explanations in a traditional classroom.

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